The Dodgeball Game from my second week here has taken hold of me and will not let me go.

I had always suspected that there was an easier way to do what I was trying to do when building the game, even after last week:

A selection from my final attempt from the Week 4 homework.

Each week a I learn a new p5 skill that allows me to tweak and consolidate and refine the code for my original idea. Below is a chronological progression of my further attempts at making the game do the following:

A chronological order of p5.js sketches as I stumbled my way through applying objects, then classes, the arrays to the game:

1.Here I realized I could make multiple balls start at random points on the x-axis with just a few lines of code by using the class constructor function, an array, and a for loop. The balls just loop around, reappearing at their height above the top wall:

 

2. In an attempt to make things more interesting and interactive, I decided to tray to make the balls appear every time the user clicked the screen. I failed. I tried to use an x variable defined locally within the circle class outside of it in the mousePressed function: 

 

3. Slowly but surely, through trial and error, I am absorbing the method behind this madness:

 

4. Then I remembered I need to add my friend, the avatar. I also started the long and, as of this posting, unfruitful journey to randomize the balls’ speeds:

^^^ I tried to use random() when declaring the value this.y in circle.move().

5. Again:

^^^ I tried to add a separate array just for the speed values.

5. And again:

^^^ Kept trying the moves[] array thing.

6. And again:

^^^ I even tried to make a new class just for move. It did not work.

I feel confident I will get there eventually––or I will decide there are more interesting things to do with p5.js. I do have some anxiety that I am getting caught up on something stupid and not opening myself up to further possibilities. Each week opens up new Processing worlds.

October 23, 2017