Category: Physical Computing

  • [P-Comp] Final Project – Shy Guy

    OVERVIEW Meet Shy Guy. He’s a puppet able to perform a simple emotional arch in collaboration with a human scene-partner. Using an infrared sensor, a micro-servo, and Arduino, Shy Guy acts out three emotional states in reaction to the proximity of his human’s hand to his sensor: Fear, Curiosity, and Affection.  Fear Shy Guy’s default…

  • [P-Comp] Shy Guy Playtesting

    I spent my entire weekend trying to perfect the movement of the servo in order to make it feel convincingly alive and thus am behind on building my state machine. Below is my working code for Shy Guy’s default state, FEAR. (The distance of a hand from an IR Sensor is mapped to the angle…

  • [P-Comp] Final Project Ideas

    I am having a hard time settling on an idea for a final project. I have  several and as of yet have no particular affinity for any of them so in an attempt to think through the possibilities, I will outline them all herewith in no particular order: #1 – Wacky Waving Tube Man I…

  • [P-Comp] Mid-Term: Witch’s Cauldron

    Final Idea: A cauldron. When you pass your hand over it, a ladle magically lifts witchy ingredients into the brew. When you touch it with a wand, another ladle magically lifts other witchy ingredients into the brew. It then bubbles ominously. [drawing] We went through several permutations of several ideas before landing on this one but…

  • [P-Comp] Labs

    [P-Comp] Labs

    I will continue to upload videos of my labs and experiments here.

  • [P-Comp] Observing Interaction in Public

    [P-Comp] Observing Interaction in Public

    Pick a piece of interactive technology in public, used by multiple people. Write down your assumptions as to how it’s used, and describe the context in which it’s being used. I chose to observe the subway turnstiles at the south entrance to the West 4th subway station. Like most of the subway system, these have…

  • [P-Comp] Reading Response – Week 2

    [P-Comp] Reading Response – Week 2

    The Design of Everyday Things Principles of Usability: Visibility Examples: Salt and Pepper Shakers Putting a plate on where you should push a door Feedback Examples: A light turns on when you press Hold on a phone Affordances i.e. The “Psychology” of Materials Examples: The holes in a pair of scissors Glass is for seeing…

  • [P-Comp] Week 2 Labs

    [P-Comp] Week 2 Labs

    Switches Three switches in parallel. Any one of the three will turn on the LED. Three switches in series. All three must be on to turn on the LED. In a simple circuit, a motor is no different than an LED as a load. You can switch it as well. Make sure your power supply…

  • [P-Comp] Reading Responses – Week 1

    [P-Comp] Reading Responses – Week 1

    The Art of Interactive Design Interactivity = Speaking + Listening + Thinking between 2 or more actors User Interface = Speaking + Listening between human and machine Interactivity design…addresses the entire interaction between user and computer…it considers thinking in the process of optimization. The user interface designer never presumes to address the thinking content of software. I…